ARUHLIAA WORLD ENTRUSTED TO ITS PEOPLE
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Official canon search

The Aruhlian Codex

Search by name or question, then follow connected people, places, creatures, institutions, stories, and artifacts through stable canonical records.

24 approved public records

Matching canonical records

People
Fin Folk

One of Blackfen's core resident peoples.

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Settlement
Blackfin City

The civic and trading capital of Blackfen Marsh.

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Region
Blackfen Marsh

A complex wetland civilization shaped by four waters, native life, and working communities.

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People
Stormspine Goatfolk

Cliff-adapted Goatfolk clans of the high mountains.

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People
Kezhari

The people of the long path: a rare Redwild route civilization shaped by movement, memory, and return.

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People
Senkari

Monkey Folk of movement, trade, vertical life, and adaptive systems.

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World
Aruhlia

A world made meaningful by the people who inherit, shape, protect, and change it.

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Region
Stormspine

A severe mountain range of high roads, old powers, dragons, dangerous weather, and the inhabited Frost March in its far north.

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Natural-magical feline
Ghoststripe Sabercat

Mist-associated ambushes, strong forelimbs, striped pale fur, and territorial calls. Ancestor and ghost stories are folklore, not proof of spirits or lost-civilization origin; this species does not replace the Pale Sabercat.

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Ability
Golden Hearthstorm

The deliberate fusion of storm-blue force and copper Dragonfire into luminous gold.

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Character
Matriarch Elsera Durnhold

Head of House Durnhold · Stonegate Hold

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Noble House
Noble House Vanthe

The ruling human house and Lords of Stormspine.

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Tradition
Herb Speakers

A learned, cross-racial Blackfen tradition of medicinal and ecological knowledge.

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World system
Currency of Aruhlia

Copper Leaf (c), Silver Fang (s), Gold Sovereign (g) and Platinum Howl (p): each denomination equals one hundred of the one below it.

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Dwarven Hold
Deepglass Hall

A northern Dwarven settlement anchored in stable rock behind an exposed glacial wall.

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Book
Hearthstorm

A sequel set six years after Kindled, following the cohort into early adulthood.

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House
House Valecourt

A respected Crested House of the Western Marches known for road defense, cavalry, escort work, armoring, and contract honor.

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Book
Kindled

A Briarbrook story centered on Carva, Ember, and a dragon egg.

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Character
Marshal Helena Valecourt

House Leader of Valecourt and a campaign-ready commander of the Western Marches roads.

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Character
Myrr

Sam Goodman's bonded fox-cat experiment, first known as the runt.

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Natural-magical wolf-like predator
Ruinfang Warden

Crystal growths, heavy foreclaws, and fierce territorial behavior around ruins. Relic-touched and guardian are local labels, not proof of a constructed sentinel, curse, sapience, or vanished kingdom; it is distinct from Whitehowl.

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Character
Velmora — Pink Widow

A deadly Mirel Scar agent-form and patient gatherer of information.

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Settlement
Wolfhaven

A town founded around protection, endurance, stewardship, and purposeful growth.

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Symbol
Wolfhaven Sigil

The canonical blue-and-gold wolf-and-ram shield of Wolfhaven.

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